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TVCG
2012
248views Hardware» more  TVCG 2012»
13 years 9 months ago
Scanning 3D Full Human Bodies Using Kinects
—Depth camera such as Microsoft Kinect, is much cheaper than conventional 3D scanning devices, and thus it can be acquired for everyday users easily. However, the depth data capt...
Jing Tong, Jin Zhou, Ligang Liu, Zhigeng Pan, Hao ...
MOBISYS
2008
ACM
16 years 6 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
MM
2004
ACM
97views Multimedia» more  MM 2004»
16 years 1 days ago
Security of human video objects by incorporating a chaos-based feedback cryptographic scheme
Security of multimedia files attracts more and more attention and many encryption methods have been proposed in literature. However most cryptographic systems deal with multimedia...
Paraskevi K. Tzouveli, Klimis S. Ntalianis, Stefan...
AMDO
2008
Springer
15 years 8 months ago
Learning to Look at Humans - What Are the Parts of a Moving Body?
We present a system that can segment articulated, non-rigid motion without a priori knowledge of the number of clusters present in the analyzed scenario. We combine existing algori...
Thomas Walther, Rolf P. Würtz
HCI
2009
15 years 4 months ago
Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions
This paper presents a system for another input modality in a multimodal human-machine interaction scenario. In addition to other common input modalities, e.g. speech, we extract he...
Jürgen Gast, Alexander Bannat, Tobias Rehrl, ...