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CGI
2000
IEEE
15 years 11 months ago
Augmented Reality for Real and Virtual Humans
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
CAPTECH
1998
Springer
15 years 10 months ago
3D Part Recognition Method for Human Motion Analysis
A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a ...
Carlos Yániz, Jairo Rocha, Francisco J. Per...
FLAIRS
2001
15 years 8 months ago
On the Technological, Human, and Managerial Issues in Sharing Organizational Lessons
Lessons learned systems (LLS) are systems that support a lessons learned process (LLP) to collect, verify, store, disseminate, and reuse organizational lessons. In this paper we e...
Rosina Weber, Len Breslow, Nabil Sandhu
PRESENCE
1998
115views more  PRESENCE 1998»
15 years 6 months ago
Human Factors Issues in Virtual Environments: A Review of the Literature
Virtual environments are envisioned as being systems that will enhance the communication between humans and computers. If virtual systems are to be effective and well received by ...
Kay M. Stanney, Ronald R. Mourant, Robert S. Kenne...
ECIR
2009
Springer
16 years 3 months ago
Using Multiple Query Aspects to Build Test Collections without Human Relevance Judgments
Abstract. Collecting relevance judgments (qrels) is an especially challenging part of building an information retrieval test collection. This paper presents a novel method for crea...
Miles Efron