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NETGAMES
2006
ACM
16 years 12 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
SCESM
2006
ACM
262views Algorithms» more  SCESM 2006»
16 years 12 days ago
Scenario-driven modeling and validation of requirements models
Requirements models for large systems typically cannot be developed in a single step, but evolve in a sequence of iterations. We have developed such an iterative modeling process ...
Christian Seybold, Silvio Meier, Martin Glinz
SOUPS
2006
ACM
16 years 12 days ago
Seeing further: extending visualization as a basis for usable security
The focus of our approach to the usability considerations of privacy and security has been on providing people with information they can use to understand the implications of thei...
Jennifer Ann Rode, Carolina Johansson, Paul DiGioi...
UIST
2006
ACM
16 years 12 days ago
Projector-guided painting
This paper presents a novel interactive system for guiding artists to paint using traditional media and tools. The enabling technology is a multi-projector display capable of cont...
Matthew Flagg, James M. Rehg
UIST
2006
ACM
16 years 12 days ago
CueTIP: a mixed-initiative interface for correcting handwriting errors
With advances in pen-based computing devices, handwriting has become an increasingly popular input modality. Researchers have put considerable effort into building intelligent rec...
Michael Shilman, Desney S. Tan, Patrice Simard
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