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TOG
2008
100views more  TOG 2008»
15 years 6 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
CCE
2005
15 years 6 months ago
Interactive evolutionary computation in process engineering
In practical system identification, process optimization and controller design, it is often desirable to simultaneously handle several objectives and constraints. In some cases, t...
János Madár, János Abonyi, Fe...
JFR
2007
131views more  JFR 2007»
15 years 6 months ago
Adaptive teams of autonomous aerial and ground robots for situational awareness
In this paper, we report on the integration challenges of the various component technologies developed towards the establishment of a framework for deploying an adaptive system of...
M. Ani Hsieh, Anthony Cowley, James F. Keller, Lui...
TVCG
2008
103views more  TVCG 2008»
15 years 6 months ago
Perceptually Guided Polygon Reduction
The properties of the human visual system are taken into account, along with the geometric aspects of an object, in a new surface remeshing algorithm and a new mesh simplification ...
Lijun Qu, Gary W. Meyer
JUCS
2007
133views more  JUCS 2007»
15 years 6 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
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