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GRAPHICSINTERFACE
2000
15 years 7 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins
GRAPHICSINTERFACE
2000
15 years 7 months ago
Oriented Sliver Textures: A Technique for Local Value Estimation of Multiple Scalar Fields
This paper describes a texture generation technique that combines orientation and luminance to support the simultaneous display of multiple overlapping scalar fields. Our orientat...
Christopher Weigle, William G. Emigh, Geniva Liu, ...
ICMAS
2000
15 years 7 months ago
Adaptive Agent Integration Architectures for Heterogeneous Team Members
Withthe proliferationof software agents and smart hardware devices there is a growing realization that large-scale problems can be addressed by integration of such standalone syst...
MVA
2000
143views Computer Vision» more  MVA 2000»
15 years 7 months ago
Detection and Estimation of Omni-Directional Pointing Gestures Using Multiple Cameras
We propose a multi-camera system that can detect omni-directional pointing gestures and estimate the direction of pointing. In general, when a human points at something, their tar...
Hiroki Watanabe, Hitoshi Hongo, Mamoru Yasumoto, K...
VIP
2000
15 years 7 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
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