It is the concern of the author to arrange cogitations and experiences she gained by collaborating in relevant international project works, by conducting scientific studies regard...
As more courseware becomes available, choosing the right functionality for a particular e-learning community is becoming more problematic. Systematic methods for evaluating course...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new...
Carmelo Ardito, Maria Francesca Costabile, Rosa La...