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ACMICEC
2008
ACM
243views ECommerce» more  ACMICEC 2008»
15 years 8 months ago
Quality aspects in service ecosystems: areas for exploitation and exploration
Service Science, Management, and Engineering (SSME) is a research area with significant relevance to research and practice. Networked systems of web services are a field of servic...
Christoph Riedl, Tilo Böhmann, Michael Rosema...
ASSETS
2008
ACM
15 years 8 months ago
A3: a coding guideline for HCI+autism research using video annotation
Due to the profile of strengths and weaknesses indicative of autism spectrum disorders (ASD), technology may play a key role in ameliorating communication difficulties with this p...
Joshua M. Hailpern, Karrie Karahalios, James Halle...
ASSETS
2008
ACM
15 years 8 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
ASSETS
2008
ACM
15 years 8 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
ASSETS
2008
ACM
15 years 8 months ago
The flote: an instrument for people with limited mobility
The Flote is a wind instrument designed for people with limited mobility. Past work in this area has failed to deliver the musical expressiveness expected of an instrument while m...
Amal Dar Aziz, Chris Warren, Hayden Bursk, Sean Fo...
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