Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
We present a new method to show concentration of the upper tail of random variables that can be written as sums of variables with plenty of independence. We compare our method with...
We study the zeros of two families of polynomials related to rook theory and matchings in graphs. One of these families is based on the cover polynomial of a digraph introduced by ...
We consider a variation of the chip-firing game in a induced subgraph S of a graph G. Starting from a given chip configuration, if a vertex v has at least as many chips as its deg...
A radio coloring of a graph G is an assignment of nonnegative integers to its nodes so that each pair of adjacent nodes have color numbers that differ by at least two, and any pai...