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GW
1999
Springer
223views Biometrics» more  GW 1999»
15 years 11 months ago
Vision-Based Gesture Recognition: A Review
Abstract. The use of gesture as a natural interface serves as a motivating force for research in modeling, analyzing and recognition of gestures. In particular, human computer inte...
Ying Wu, Thomas S. Huang
BCSHCI
2007
15 years 8 months ago
Eye tracking in practice
This paper describes the practical side of eye tracker use in the field of human computer interaction. The paper relates to usability evaluations in practice covering those topics...
James A. Renshaw, N. Webb
CHI
2009
ACM
16 years 7 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
CHI
2009
ACM
16 years 7 months ago
Multi-touch interface for controlling multiple mobile robots
We must give some form of a command to robots in order to have the robots do a complex task. An initial instruction is required even if they do their tasks autonomously. We theref...
Jun Kato, Daisuke Sakamoto, Masahiko Inami, Takeo ...
CHI
2008
ACM
16 years 7 months ago
Ambient social tv: drawing people into a shared experience
We examine how ambient displays can augment social television. Social TV 2 is an interactive television solution that incorporates two ambient displays to convey to participants a...
Gunnar Harboe, Crysta J. Metcalf, Frank Bentley, J...