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FORMATS
2005
Springer
16 years 11 days ago
Average Reward Timed Games
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
B. Thomas Adler, Luca de Alfaro, Marco Faella
GCC
2005
Springer
16 years 10 days ago
A Conceptual Modeling Approach to Virtual Organizations in the Grid
One of the key problems with virtual organizations in the context of the (Semantic) Grid is we don’t know how to describe the components used in virtual organizations because the...
William Song, Xiaoming Li
GW
2005
Springer
119views Biometrics» more  GW 2005»
16 years 10 days ago
Dynamic Control of Captured Motions to Verify New Constraints
Simulating realistic human-like figures is still a challenging task when dynamics is involved. For example, making a virtual human jump to a given position requires to control the...
Carole Durocher, Franck Multon, Richard Kulpa
HYBRID
2005
Springer
16 years 10 days ago
Optimal Control of Discrete Hybrid Stochastic Automata
This paper focuses on hybrid systems whose discrete state transitions depend on both deterministic and stochastic events. For such systems, after introducing a suitable hybrid mod...
Alberto Bemporad, Stefano Di Cairano
ICCBR
2005
Springer
16 years 10 days ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen