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ETFA
2008
IEEE
15 years 8 months ago
Hardware acceleration for verifiable, adaptive real-time communication
Distributed real-time applications implement distributed applications with timeliness requirements. Such systems require a deterministic communication medium with bounded communic...
Sebastian Fischmeister, Insup Lee, Robert Trausmut...
COMPSAC
2009
IEEE
15 years 11 months ago
Towards the Operational Semantics of User-Centric Communication Models
Abstract—The pervasiveness of complex communication services and the need for end-users to play a greater role in developing communication services have resulted in the creation ...
Yingbo Wang, Yali Wu, Andrew A. Allen, Barbara Esp...
SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
15 years 6 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
IE
2007
15 years 7 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
ICONFERENCE
2011
15 years 1 months ago
No sense of distance: improving cross-cultural communication with context-linked software tools
Many studies have established the difficulties inherent in both cross-cultural and distance communication. Distance work interferes with close collaboration and trust. Physical di...
Cecilia R. Aragon, Sarah S. Poon