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» The experience of enchantment in human-computer interaction
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CHI
2003
ACM
16 years 6 months ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Adrian Bullock, Ana Paiva, Kristina Höök...
MHCI
2005
Springer
15 years 11 months ago
Navigation control for mobile virtual environments
In this paper, we describe a project which uses PDAs to provide an interactive experience with a virtual environment. In particular, we focus on the navigational aspects of allowi...
Gary Marsden, Nicholas Tip
MHCI
2009
Springer
16 years 22 days ago
Measuring Mobile Emotions: Measuring the Impossible?
Emotions as such is a research topic with a lot of coverage in various domains (neuroscience, psychology, medicine, criminology and more recently in user experience research). Thi...
Arjan Geven, Manfred Tscheligi, Lucas Noldus
EUROITV
2007
Springer
16 years 10 days ago
Focusing on Elderly: An iTV Usability Evaluation Study with Eye-Tracking
Elderly people often experience difficulties using interactive TV. This paper presents the findings of a usability evaluation study in combination with eye-tracking conducted for a...
Marianna Obrist, Regina Bernhaupt, Elke Beck, Manf...
CHI
1997
ACM
15 years 10 months ago
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Trajectory-based interactions, such as navigating through nested-menus, drawing curves, and moving in 3D worlds, are becoming common tasks in modern computer interfaces. Users’ ...
Johnny Accot, Shumin Zhai