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JCIT
2007
131views more  JCIT 2007»
15 years 6 months ago
Experiential Motives for Playing Online Games
Online games represent a burgeoning market sector of increasing economic importance. The distinctive entertainment-oriented features of such games provide various experiential val...
Dong-Mo Koo, Soo-Hyung Lee, Heung-Seub Chang
BCSHCI
2009
15 years 3 months ago
Personality traits, usage patterns and information disclosure in online communities
Online communities of different types have become an important part of the daily internet life of many people within the last couple of years. Both research and business have show...
Johann Schrammel, Christina Köffel, Manfred T...
WWW
2009
ACM
16 years 7 months ago
Efficient overlap and content reuse detection in blogs and online news articles
The use of blogs to track and comment on real world (political, news, entertainment) events is growing. Similarly, as more individuals start relying on the Web as their primary in...
Jong Wook Kim, Jun'ichi Tatemura, K. Selçuk...
CHI
2006
ACM
16 years 6 months ago
Providing support for adaptive scripting in an on-line collaborative learning environment
This paper describes results from a series of experimental studies to explore issues related to structuring productive group dynamics for collaborative learning using an adaptive ...
Carolyn Penstein Rosé, Gahgene Gweon, Regan...
DIM
2007
ACM
15 years 10 months ago
Using reputation to augment explicit authorization
Online social networks are formed when web applications allow users to contribute to an online community. The explosive growth of these social networks taxes the management capaci...
Phillip J. Windley, Devlin Daley, Bryant Cutler, K...