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» The digital divide of computing
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CHI
2005
ACM
16 years 7 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
CHI
2004
ACM
16 years 7 months ago
Personal information management
The explosion of the amount of information available in digital form has made search a hot research topic for the Information Management Community. While most of the research on s...
Ofer Bergman, Richard P. Boardman, Jacek Gwizdka, ...
CHI
2003
ACM
16 years 7 months ago
A physical interface for system dynamics simulation
We present the System Blocks, a new physical interactive system that makes it easier for kids to explore dynamic systems. A set of computationally enhanced children blocks, made o...
Oren Zuckerman, Mitchel Resnick
CHI
2002
ACM
16 years 7 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan
CHI
2002
ACM
16 years 7 months ago
Visible or invisible links?
This article investigates how the signaling-mode of electronic glosses in online texts (i.e., presented digitally on a computer screen) influences the user's reading process,...
Isabelle De Ridder