Sciweavers

5184 search results - page 319 / 1037
» The digital divide of computing
Sort
View
TEI
2010
ACM
128views Hardware» more  TEI 2010»
16 years 1 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
190
Voted
ECCV
2004
Springer
16 years 8 months ago
Face Recognition with Local Binary Patterns
In this work, we present a novel approach to face recognition which considers both shape and texture information to represent face images. The face area is first divided into small...
Abdenour Hadid, Matti Pietikäinen, Timo Ahone...
183
Voted
EUROGRAPHICS
2010
Eurographics
16 years 2 months ago
Bidirectional Search for Interactive Motion Synthesis
We present an approach to improve the search efficiency for near-optimal motion synthesis using motion graphs. An optimal or near-optimal path through a motion graph often leads ...
Wan-Yen Lo and Matthias Zwicker
168
Voted
ICPR
2010
IEEE
16 years 1 months ago
A New Symmetry Based on Proximity of Wavelet-Moments for Text Frame Classification in Video
This paper proposes the use of a new symmetry property based on proximity of the median moments in the wavelet domain. The method divides a given frame into 16 equally sized blocks...
Shivakumara Palaiahnakote, Anjan Dutta, Chew-Lim T...
SBACPAD
2008
IEEE
206views Hardware» more  SBACPAD 2008»
16 years 1 months ago
A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation
Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain ...
Thiago S. M. C. de Farias, Mozart W. S. Almeida, J...