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FPLAY
2008
15 years 8 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
DELOS
2004
15 years 8 months ago
Hyperdatabase Infrastructure for Management and Search of Multimedia Collections
Abstract. Nowadays, digital libraries are inherently dispersed over several peers of a steadily increasing network. Dedicated peers may provide specialized, computationally expensi...
Michael Mlivoncic, Christoph Schuler, Can Tür...
CVPR
2007
IEEE
16 years 8 months ago
A Lagrangian Particle Dynamics Approach for Crowd Flow Segmentation and Stability Analysis
This paper proposes a framework in which Lagrangian Particle Dynamics is used for the segmentation of high density crowd flows and detection of flow instabilities. For this purpos...
Saad Ali, Mubarak Shah
DAC
2000
ACM
16 years 7 months ago
Formal verification of iterative algorithms in microprocessors
Contemporary microprocessors implement many iterative algorithms. For example, the front-end of a microprocessor repeatedly fetches and decodes instructions while updating interna...
Mark Aagaard, Robert B. Jones, Roope Kaivola, Kath...
AINA
2009
IEEE
16 years 1 months ago
Medium Access Control in Large Scale Clusters for Wireless Sensor Networks
—One of the main advantages of clustering algorithms is the ability to allow networks to be physically divided into smaller regions, thereby increasing the theoretical maximum nu...
Pedro N. E. S. Barbosa, Neil M. White, Nick R. Har...