Developing an optimizing compiler for a newly proposed architecture is extremely difficult when there is only a simulator of the machine available. Designing such a compiler requ...
John Cavazos, Christophe Dubach, Felix V. Agakov, ...
Developers perform small-scale reuse tasks to save time and to increase the quality of their code. Due to the small scale of such tasks, the overhead in reusing source code can qu...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
We are advocating a component-oriented software development approach that provides support for a clear separation between the computational and the compositional entities of an ap...
A primary goal of generative programming and model-driven ent is to raise the level of abstraction at which designers and developers interact with the software systems they are bui...