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DIGRA
2005
Springer
15 years 12 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
ECOOP
2005
Springer
15 years 12 months ago
Open Modules: Modular Reasoning About Advice
Advice is a mechanism used by advanced object-oriented and aspect-oriented programming languages to augment the behavior of methods in a program. Advice can help to make programs m...
Jonathan Aldrich
ECOOP
2005
Springer
15 years 12 months ago
Pitfalls in Unanticipated Dynamic Software Evolution
Abstract. The authors of this paper have all developed a framework that allows runtime adaptation of software systems. Based on our experiences, we wish to summarize common pitfall...
Peter Ebraert, Theo D'Hondt, Yves Vandewoude, Yola...
GFKL
2005
Springer
117views Data Mining» more  GFKL 2005»
15 years 12 months ago
A Cross-cultural Evaluation Framework for Behavioral Biometric User Authentication
Today biometric techniques are based either on passive (e.g. IrisScan, Face) or active methods (e.g. voice and handwriting). In our work we focus on evaluation of the latter. These...
Franziska Wolf, T. K. Basu, Pranab K. Dutta, Claus...
GPCE
2005
Springer
15 years 12 months ago
A Generative Programming Approach to Developing DSL Compilers
Abstract. Domain-Specific Languages (DSLs) represent a proven approach to raising the abstraction level of programming. They offer highlevel constructs and notations dedicated to...
Charles Consel, Fabien Latry, Laurent Révei...
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