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DIGRA
2005
Springer
16 years 5 days ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
164
Voted
ITS
2010
Springer
159views Multimedia» more  ITS 2010»
15 years 11 months ago
Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles
Narrative-centered learning environments offer significant potential for creating effective learning experiences in which students actively participate in engaging story-based prob...
Seung Y. Lee, Bradford W. Mott, James C. Lester
ACMACE
2006
ACM
15 years 10 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
CLEF
2006
Springer
15 years 10 months ago
iCLEF 2006 Overview: Searching the Flickr WWW Photo-Sharing Repository
This paper summarizes the task design for iCLEF 2006 (the CLEF interactive track). Compared to previous years, we have proposed a radically new task: searching images in a natural...
Jussi Karlgren, Julio Gonzalo, Paul Clough
CHI
2010
ACM
15 years 8 months ago
Sequential art for science and CHI
This paper illustrates our preliminary studies of new interactive tools that support the generation of sequential art for entertainment, learning and scientific discourse. In the ...
Duncan Rowland, Dan Porter, Mel Gibson, Kevin Walk...