With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Narrative-centered learning environments offer significant potential for creating effective learning experiences in which students actively participate in engaging story-based prob...
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
This paper summarizes the task design for iCLEF 2006 (the CLEF interactive track). Compared to previous years, we have proposed a radically new task: searching images in a natural...
This paper illustrates our preliminary studies of new interactive tools that support the generation of sequential art for entertainment, learning and scientific discourse. In the ...
Duncan Rowland, Dan Porter, Mel Gibson, Kevin Walk...