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NETGAMES
2006
ACM
16 years 21 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
UIST
2006
ACM
16 years 21 days ago
RecipeSheet: creating, combining and controlling information processors
Many tasks require users to extract information from diverse sources, to edit or process this information locally, and to explore how the end results are affected by changes in th...
Aran Lunzer, Kasper Hornbæk
VRST
2006
ACM
16 years 21 days ago
Using neuromuscular electrical stimulation for pseudo-haptic feedback
This paper focuses at the usage of neuromuscular electrical stimulation (NMES) for achieving pseudo-haptic feedback. By stimulating the motor nerves, muscular contractions can be ...
Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus
W4A
2006
ACM
16 years 21 days ago
GraSSML: accessible smart schematic diagrams for all
Graphical representations are a powerful way of conveying information. Their use has made life much easier for most sighted users, but people with disabilities or users who work i...
Zaineb Ben Fredj, David A. Duce
ICPR
2010
IEEE
16 years 12 days ago
Discriminative Level Set for Contour Tracking
Conventional contour tracking algorithms with level set often use generative models to construct the energy function. For tracking through cluttered and noisy background, however,...
Wei Li
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