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PERCOM
2007
ACM
16 years 6 months ago
Designing Ubiquitous Computing Systems for Sports Equipment
In this paper, we report on a user-centered, iterative design process for augmenting sports equipment with ubiquitous computing technology. In several design iterations, a fully w...
Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt
CADUI
2006
15 years 7 months ago
Participatory Design Meets Mixed Reality Design Models
: Participatory design and model-based approaches are two major HCI design approaches. Traditionally opposed, the first ones promote user's creativity while the second ones su...
Emmanuel Dubois, Guillaume Gauffre, Cédric ...
CHI
2007
ACM
16 years 6 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
CDVE
2008
Springer
191views Visualization» more  CDVE 2008»
15 years 8 months ago
Applying Web 2.0 Design Principles in the Design of Cooperative Applications
Abstract. "Web 2.0" is a term frequently mentioned in media - apparently, applications such as Wikipedia, Social Network Services, Online Shops with integrated recommende...
Niels Pinkwart
ICWE
2009
Springer
16 years 28 days ago
beContent: A Model-Driven Platform for Designing and Maintaining Web Applications
Model Driven Engineering (MDE) is increasingly gaining acceptance evelopment of Web Applications as a mean to leverage abstraction and render business logic resilient to technologi...
Antonio Cicchetti, Davide Di Ruscio, Romina Eramo,...