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» The design context of concurrent computation systems
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MM
2003
ACM
168views Multimedia» more  MM 2003»
15 years 11 months ago
Interacting with audio streams for entertainment and communication
We present a new model of interactive audio for entertainment and communication. A new device called the DJammer and its associated technologies are described. The DJammer introdu...
Mat C. Hans, Mark T. Smith
ISORC
2002
IEEE
15 years 11 months ago
Packaging Quality of Service Control Behaviors for Reuse
Two limitations of the current implementations of adaptive QoS behaviors are complexity associated with inserting them into common application contexts and lack of reusability acr...
Richard E. Schantz, Joseph P. Loyall, Michael Atig...
HPCA
2000
IEEE
15 years 10 months ago
Impact of Chip-Level Integration on Performance of OLTP Workloads
With increasing chip densities, future microprocessor designs have the opportunity to integrate many of the traditional systemlevel modules onto the same chip as the processor. So...
Luiz André Barroso, Kourosh Gharachorloo, A...
DIGRA
2005
Springer
15 years 12 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
ISPASS
2009
IEEE
16 years 1 months ago
Analyzing CUDA workloads using a detailed GPU simulator
Modern Graphic Processing Units (GPUs) provide sufficiently flexible programming models that understanding their performance can provide insight in designing tomorrow’s manyco...
Ali Bakhoda, George L. Yuan, Wilson W. L. Fung, He...