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» The design context of concurrent computation systems
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SIGMETRICS
2004
ACM
124views Hardware» more  SIGMETRICS 2004»
15 years 12 months ago
Interposed proportional sharing for a storage service utility
This paper develops and evaluates new share-based scheduling algorithms for differentiated service quality in network services, such as network storage servers. This form of resou...
Wei Jin, Jeffrey S. Chase, Jasleen Kaur
DIGRA
2005
Springer
16 years 32 min ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
CCGRID
2006
IEEE
16 years 16 days ago
Component-Based Modeling, Analysis and Animation
Component-based software construction is widely used in a variety of applications, from embedded environments to grid computing. However, errors in these applications and systems ...
Jeff Kramer
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 6 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
MM
2006
ACM
125views Multimedia» more  MM 2006»
16 years 12 days ago
Scalable streaming for heterogeneous clients
Periodic broadcast protocols enable the efficient streaming of highly popular media files to large numbers of concurrent clients. Most previous periodic broadcast protocols, howe...
Liqi Shi, Phillipa Sessini, Anirban Mahanti, Zongp...