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» The design and implementation of microdrivers
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PPOPP
2003
ACM
16 years 4 days ago
Using generative design patterns to generate parallel code for a distributed memory environment
A design pattern is a mechanism for encapsulating the knowledge of experienced designers into a re-usable artifact. Parallel design patterns reflect commonly occurring parallel co...
Kai Tan, Duane Szafron, Jonathan Schaeffer, John A...
DAC
2002
ACM
16 years 7 months ago
Component-based design approach for multicore SoCs
This paper presents a high-level component-based methodology and design environment for application-specific multicore SoC architectures. Component-based design provides primitive...
Ahmed Amine Jerraya, Amer Baghdadi, Damien Lyonnar...
ASAP
2005
IEEE
165views Hardware» more  ASAP 2005»
16 years 15 days ago
CONAN - A Design Exploration Framework for Reliable Nano-Electronics
In this paper we introduce a design methodology that allows the system/circuit designer to build reliable systems out of unreliable nano-scale components. The central point of our...
Sorin Cotofana, Alexandre Schmid, Yusuf Leblebici,...
UIST
2004
ACM
16 years 9 days ago
DART: a toolkit for rapid design exploration of augmented reality experiences
In this paper, we describe The Designerʼs Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summ...
Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay D...
COMPSAC
2009
IEEE
15 years 11 months ago
Tool Support for Design Pattern Recognition at Model Level
Given the rapid rise of model-driven software development methodologies, it is highly desirable that tools be developed to support the use of design patterns in this context. This...
Hong Zhu, Ian Bayley, Lijun Shan, Richard Amphlett