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WCRE
2009
IEEE
16 years 1 months ago
Tracking Design Smells: Lessons from a Study of God Classes
—“God class” is a term used to describe a certain type of large classes which “know too much or do too much”. Often a God class (GC) is created by accident as functionali...
Stéphane Vaucher, Foutse Khomh, Naouel Moha...
ICIRA
2009
Springer
134views Robotics» more  ICIRA 2009»
16 years 1 months ago
The Hand-Bot, a Robot Design for Simultaneous Climbing and Manipulation
We present a novel approach to mobile object manipulation for service in indoor environments. Current research in service robotics focus on single robots able to move, manipulate o...
Michael Bonani, Stéphane Magnenat, Philippe...
187
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FDG
2009
ACM
16 years 1 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skills...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
IJCNN
2008
IEEE
16 years 1 months ago
Product design model for impact toughness estimation in steel plate manufacturing
— The purpose of this study was to develop a product design model for impact toughness estimation of low-alloy steel plates. Based on these estimates, the rejection probability o...
Satu Tamminen, Ilmari Juutilainen, Juha Rönin...
ITNG
2008
IEEE
16 years 1 months ago
A Minimalist Visual Notation for Design Patterns and Antipatterns
Achieving a quality software system requires UML designers a good understanding of both design patterns and antipatterns. Unfortunately, UML models for real systems tend to be huge...
Demis Ballis, Andrea Baruzzo, Marco Comini