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DIGRA
2003
Springer
15 years 12 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
CSMR
2002
IEEE
15 years 11 months ago
Architecture-Centric Software Evolution by Software Metrics and Design Patterns
It is shown how software metrics and architectural patterns can be used for the management of software evolution. In the presented architecture-centric software evolutionmethod th...
Juha Gustafsson, Jukka Paakki, Lilli Nenonen, A. I...
INFOCOM
2002
IEEE
15 years 11 months ago
Design and Scalability of NLS, a Scalable Naming and Location Service
This paper sketches the design, and presents a scalability analysis and evaluation of NLS, a scalable naming and location service. NLS resolves textual names to the nearest of a s...
Y. Charlie Hu, Daniel Rodney, Peter Druschel
175
Voted
ROBOCUP
2001
Springer
116views Robotics» more  ROBOCUP 2001»
15 years 11 months ago
Biter: A Platform for the Teaching and Research of Multiagent Systems' Design Using RoboCup
We introduce Biter, a platform for the teaching and research of multiagent systems’ design. Biter implements a client for the RoboCup simulator. It provides users with the basic ...
Paul A. Buhler, José M. Vidal
ICASSP
2010
IEEE
15 years 5 months ago
2-D two-fold symmetric circular shaped filter design with homomorphic processing application
A design method of a linear-phased, two-dimensional (2-D), twofold symmetric circular shaped filter is presented in this paper. Although the proposed method designs a non-separab...
Akila J. Seneviratne, Ha Hoang Kha, Hoang Duong Tu...