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WSC
2004
15 years 8 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
WSC
2004
15 years 8 months ago
Parallel Discrete Event Simulation of Space Shuttle Operations
This paper describes the application of parallel simulation techniques to represent structured functional parallelism present within the Space Shuttle Operations Flow, utilizing t...
José A. Sepúlveda, Luis C. Rabelo, M...
MASCOTS
2003
15 years 8 months ago
Creating Realistic BGP Models
Modeling the Internet infrastructure is a challenging endeavor. Complex interactions between protocols, increasing traffic volumes and the irregular structure of the Internet lea...
Xenofontas A. Dimitropoulos, George F. Riley
WSCG
2004
120views more  WSCG 2004»
15 years 8 months ago
Voxelization of Solids Using Simplicial Coverings
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve it. The extension of this problem to 3D is more difficult and most existing so...
Antonio J. Rueda Ruiz, Rafael Jesús Segura,...
MMNS
2003
130views Multimedia» more  MMNS 2003»
15 years 8 months ago
TCP Friendly Rate Adaptation for Multimedia Streaming in Mobile ad hoc Networks
Transport protocol for supporting multimedia streaming in mobile ad hoc networks has to cope with the rich dynamics, including mobility-induced disconnection, reconnection, and hig...
Zhenghua Fu, Xiaoqiao Meng, Songwu Lu
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