We describe research conducted to improve the design and management of notifications in the Jazz collaborative development environment. Scenario-based design was used in conjuncti...
The paper describes the design of a generation component for a spoken dialogue system. After discussing three existing models of generation, a model based on new information focus...
In this paper we discuss the need for learning in multi-agent design systems, and the variety of forms it might take. We propose a particular method of guiding learning in these s...
Abstract: Our goal is to develop accurate electrostatic models that can be implemented in current computational protein design protocols. To this end, we improve upon a previously ...
Christina L. Vizcarra, Naigong Zhang, Shannon A. M...
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...