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CASCON
2010
173views Education» more  CASCON 2010»
15 years 4 months ago
Designing Effective Notifications for Collaborative Development Environments
We describe research conducted to improve the design and management of notifications in the Jazz collaborative development environment. Scenario-based design was used in conjuncti...
Joanna McGrenere, Jin Li, Jimmy Lo, Elena Litani
NLPRS
2001
Springer
15 years 11 months ago
Design of a Generation Component for a Spoken Dialogue System
The paper describes the design of a generation component for a spoken dialogue system. After discussing three existing models of generation, a model based on new information focus...
Graham Wilcock, Kristiina Jokinen
IFIP
1998
Springer
15 years 11 months ago
Guiding Agent Learning in Design
In this paper we discuss the need for learning in multi-agent design systems, and the variety of forms it might take. We propose a particular method of guiding learning in these s...
Dan L. Grecu, David C. Brown
JCC
2008
91views more  JCC 2008»
15 years 6 months ago
An improved pairwise decomposable finite-difference Poisson-Boltzmann method for computational protein design
Abstract: Our goal is to develop accurate electrostatic models that can be implemented in current computational protein design protocols. To this end, we improve upon a previously ...
Christina L. Vizcarra, Naigong Zhang, Shannon A. M...
TEDU
2008
124views Education» more  TEDU 2008»
15 years 6 months ago
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Ulrike Spierling