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ECTEL
2010
Springer
15 years 6 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
JMM2
2007
105views more  JMM2 2007»
15 years 6 months ago
A Framework for Gesture Interface Design
— Gesture interfaces have long been pursued in the context of portable computing and immersive environments. However, such interfaces have been difficult to build, in part due t...
Zhenyao Mo, Ulrich Neumann
HCI
2009
15 years 4 months ago
Impact of Gaze Analysis on the Design of a Caption Production Software
Producing caption for the deaf and hearing impaired is a labor intensive task. We implemented a software tool, named SmartCaption, for assisting the caption production process usin...
Claude Chapdelaine, Samuel Foucher, Langis Gagnon
ICCAD
2003
IEEE
154views Hardware» more  ICCAD 2003»
16 years 3 months ago
Fast, Accurate Static Analysis for Fixed-Point Finite-Precision Effects in DSP Designs
Translating digital signal processing (DSP) software into its finite-precision hardware implementation is often a timeconsuming task. We describe a new static analysis technique ...
Claire Fang Fang, Rob A. Rutenbar, Tsuhan Chen
BDIM
2008
IEEE
141views Business» more  BDIM 2008»
16 years 1 months ago
Algorithm design and application of service-oriented event correlation
—The timely and efficient management of faults that affect the quality of services delivered to customers is an important issue for service providers with respect to their busin...
Andreas Hanemann, Patricia Marcu