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» The design and applications of a context service
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NETGAMES
2005
ACM
16 years 8 days ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
WOSS
2004
ACM
16 years 4 days ago
Design of self-managing dependable systems with UML and fault tolerance patterns
The development of dependable software systems is a costly undertaking. Fault tolerance techniques as well as self-repair capabilities usually result in additional system complexi...
Matthias Tichy, Daniela Schilling, Holger Giese
SIGCOMM
2009
ACM
16 years 1 months ago
Self management of a mobile thin client service
Mobile thin client computing is an enabler for the execution of demanding applications from mobile handhelds. In thin client computing, the application is executed on remote serve...
Lien Deboosere, Bert Vankeirsbilck, Pieter Simoens...
SRDS
1996
IEEE
15 years 11 months ago
A Transparent Light-Weight Group Service
The virtual synchrony model for group communication has proven to be a powerful paradigm for building distributed applications. Implementationsof virtual synchrony usually require...
Luís Rodrigues, Katherine Guo, Antonio Sarg...
JPDC
2000
81views more  JPDC 2000»
15 years 6 months ago
A Dynamic Light-Weight Group Service
The virtual synchrony model for group communication has proven to be a powerful paradigm for building distributed applications. Implementations of virtual synchrony usually requir...
Luís Rodrigues, Katherine Guo, Paulo Ver&ia...