Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
—This paper considers feature selection for data classification in the presence of a huge number of irrelevant features. We propose a new feature selection algorithm that addres...
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
We present an approach to hierarchically encode the topology of functions over triangulated surfaces. We describe the topology of a function by its Morse-Smale complex, a well kno...
We show that the perfect matching problem is in the complexity class SPL in the nonuniform setting. This provides a better upper bound on the complexity of the matching problem, a...