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» The computational complexity of choice sets
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CORR
2007
Springer
95views Education» more  CORR 2007»
15 years 6 months ago
Resampling methods for parameter-free and robust feature selection with mutual information
Combining the mutual information criterion with a forward feature selection strategy offers a good trade-off between optimality of the selected feature subset and computation time...
Damien François, Fabrice Rossi, Vincent Wer...
TOG
2002
167views more  TOG 2002»
15 years 6 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
ACSD
2009
IEEE
100views Hardware» more  ACSD 2009»
16 years 1 months ago
Scheduling Synchronous Elastic Designs
Asynchronous and latency-insensitive circuits offer a similar form of elasticity that tolerates variations in the delays of communication resources of a system. This flexibility ...
Josep Carmona, Jorge Júlvez, Jordi Cortadel...
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PODS
2010
ACM
223views Database» more  PODS 2010»
15 years 8 months ago
Characterizing schema mappings via data examples
Schema mappings are high-level specifications that describe the relationship between two database schemas; they are considered to be the essential building blocks in data exchange...
Bogdan Alexe, Phokion G. Kolaitis, Wang Chiew Tan
NETGAMES
2003
ACM
15 years 12 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson