— We investigate modeling and recognition of object manipulation actions for the purpose of imitation based learning in robotics. To model the process, we are using a combination...
The traditional way of representing motion in 3D space-time uses a trajectory, i.e. a sequence of (x,y,t) points. Such a trajectory may be produced by periodic sampling of a Global...
Over the past few decades several variations on a “half GCD” algorithm for obtaining the pair of terms in the middle of a Euclidean sequence have been proposed. In the integer...
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
The problem of approximating a propositional calculus is to nd many-valued logics which are sound for the calculus (i.e., all theorems of the calculus are tautologies) with as few...