Previous works on buffer planning are mainly based on fixed die placement. It is necessary to reduce the complexity of computing the feasible buffer insertion sites to integrate t...
Yuchun Ma, Xianlong Hong, Sheqin Dong, Song Chen, ...
We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred viewpoints and partition the space into virtual cells. ...
Daniel G. Aliaga, Jonathan D. Cohen, Andrew Wilson...
This work presents and evaluates a novel processor microarchitecture which combines two paradigms: access/ execute decoupling and simultaneous multithreading. We investigate how b...
Unstructured grids can represent the complex geometry of the ocean basin with high delity. The lack of development tools supporting irregular grid problems discourages the use of ...
We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...