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EDUTAINMENT
2007
Springer
16 years 14 days ago
Method of Motion Data Processing Based on Manifold Learning
Due to the high-dimensionality of motion captured data which resulted in the complexity in motion analysis, a method of motion data processing based on manifold learning was propos...
Fengxia Li, Tianyu Huang, Lijie Li
ATAL
2005
Springer
15 years 12 months ago
Behavior transfer for value-function-based reinforcement learning
Temporal difference (TD) learning methods [22] have become popular reinforcement learning techniques in recent years. TD methods have had some experimental successes and have been...
Matthew E. Taylor, Peter Stone
ICML
2003
IEEE
15 years 11 months ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita
ECML
2006
Springer
15 years 10 months ago
Scaling Model-Based Average-Reward Reinforcement Learning for Product Delivery
Reinforcement learning in real-world domains suffers from three curses of dimensionality: explosions in state and action spaces, and high stochasticity. We present approaches that ...
Scott Proper, Prasad Tadepalli
EDUTAINMENT
2006
Springer
15 years 10 months ago
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments
This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipula...
Dan Pinchbeck