Due to the high-dimensionality of motion captured data which resulted in the complexity in motion analysis, a method of motion data processing based on manifold learning was propos...
Temporal difference (TD) learning methods [22] have become popular reinforcement learning techniques in recent years. TD methods have had some experimental successes and have been...
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Reinforcement learning in real-world domains suffers from three curses of dimensionality: explosions in state and action spaces, and high stochasticity. We present approaches that ...
This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipula...