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ICPP
2008
IEEE
16 years 25 days ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
IRI
2008
IEEE
16 years 25 days ago
FACT: A fusion architecture with contract templates for semantic and syntactic integration
Linking components with end-user requests for processing is problematic when there are fundamental language differences between component specifications and how individual users s...
Rose F. Gamble, Robert Baird, Leigh Flagg, Melody ...
ISCC
2008
IEEE
185views Communications» more  ISCC 2008»
16 years 24 days ago
Towards business model and technical platform for the service oriented context-aware mobile virtual communities
: Owing to the recent technical advances in the computing and mobile communications domain, the world of online virtual communities is experiencing a phenomenal growth and ever-inc...
Pravin Pawar, Julien Subercaze, Pierre Maret, Bert...
LAWEB
2008
IEEE
16 years 24 days ago
Personal Information Ecosystems: Design Concerns for Net-Enabled Devices
Today, with the proliferation of affordable computing, people use multiple devices to fulfill their information needs. Designers approach each device platform individually, with...
Manuel A. Pérez-Quiñones, Manas Tung...
NOMS
2008
IEEE
16 years 24 days ago
PathCrawler: Automatic harvesting web infra-structure
Abstract—As network topologies have grown in size and complexity, it is becoming a daunting task for network administrators to keep track the capacity dimensioning of newly insta...
Cesar Marcondes, M. Y. Sanadidi, Mario Gerla, Ramo...