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NETGAMES
2006
ACM
16 years 23 days ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
STACS
2004
Springer
16 years 4 days ago
Matching Algorithms Are Fast in Sparse Random Graphs
We present an improved average case analysis of the maximum cardinality matching problem. We show that in a bipartite or general random graph on n vertices, with high probability ...
Holger Bast, Kurt Mehlhorn, Guido Schäfer, Hi...
215
Voted
IWVF
2001
Springer
15 years 11 months ago
Judging Whether Multiple Silhouettes Can Come from the Same Object
We consider the problem of recognizing an object from its silhouette. We focus on the case in which the camera translates, and rotates about a known axis parallel to the image, suc...
David W. Jacobs, Peter N. Belhumeur, Ian Jermyn
LREC
2008
80views Education» more  LREC 2008»
15 years 8 months ago
Turning a Term Extractor into a new Domain: first Experiences
Computational terminology has notably evolved since the advent of computers. Regarding the extraction of terms in particular, a large number of resources has been developed: from ...
Jorge Vivaldi, Anna Joan, Mercè Lorente
JTRES
2010
ACM
15 years 7 months ago
WCET driven design space exploration of an object cache
In order to guarantee that real-time systems meet their timing specification, static execution time bounds need to be calculated. Not considering execution time predictability led...
Benedikt Huber, Wolfgang Puffitsch, Martin Schoebe...