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CORR
2008
Springer
102views Education» more  CORR 2008»
15 years 6 months ago
Game Theory with Costly Computation
We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic resul...
Joseph Y. Halpern, Rafael Pass
BIB
2006
84views more  BIB 2006»
15 years 6 months ago
Computational methodologies for modelling, analysis and simulation of signalling networks
This article is a critical review of computational techniques used to model, analyse and simulate signalling networks. We propose a conceptual framework, and discuss the role of s...
David R. Gilbert, Hendrik Fuß, Xu Gu, Richar...
EXPERT
2006
105views more  EXPERT 2006»
15 years 6 months ago
Generating Ambient Behaviors in Computer Role-Playing Games
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hun...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
JPDC
2008
129views more  JPDC 2008»
15 years 6 months ago
A framework for scalable greedy coloring on distributed-memory parallel computers
We present a scalable framework for parallelizing greedy graph coloring algorithms on distributed-memory computers. The framework unifies several existing algorithms and blends a ...
Doruk Bozdag, Assefaw Hadish Gebremedhin, Fredrik ...
IIE
2007
154views more  IIE 2007»
15 years 6 months ago
Computer Aided Modelling Exercises
This paper describes a didactical Computer Aided Software Engineering (CASE)-tool that was developed for use within the context of a course in object-oriented domain modelling. In...
Monique Snoeck, Raf Haesen, Herman Buelens, Manu D...