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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
16 years 17 days ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
184
Voted
SMA
2006
ACM
122views Solid Modeling» more  SMA 2006»
16 years 17 days ago
Segmenting reliefs on triangle meshes
Sculptural reliefs are widely used in various industries for purposes such as applying brands to packaging and decorating porcelain. In order to easily apply reliefs to CAD models...
Shenglan Liu, Ralph R. Martin, Frank C. Langbein, ...
SPAA
2006
ACM
16 years 17 days ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
SPAA
2006
ACM
16 years 17 days ago
Fault-tolerant semifast implementations of atomic read/write registers
This paper investigates time-efficient implementations of atomic read-write registers in message-passing systems where the number of readers can be unbounded. In particular we st...
Chryssis Georgiou, Nicolas C. Nicolaou, Alexander ...
ACSC
2005
IEEE
16 years 7 days ago
A Pedagogical Evaluation of New State Model Diagrams for Teaching Internetwork Technologies
Curriculum based on internetworking devices is primarily based on the Command Line Interface (CLI) and case studies. However a single CLI command may produce output that is not on...
Stanislaw P. Maj, G. Kohli, T. Fetherston
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