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UIST
2006
ACM
16 years 17 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
VISUALIZATION
2005
IEEE
16 years 6 days ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
MM
2005
ACM
164views Multimedia» more  MM 2005»
16 years 5 days ago
Automatic discovery of query-class-dependent models for multimodal search
We develop a framework for the automatic discovery of query classes for query-class-dependent search models in multimodal retrieval. The framework automatically discovers useful q...
Lyndon S. Kennedy, Apostol Natsev, Shih-Fu Chang
IPSN
2005
Springer
16 years 4 days ago
Quantizer design and distributed encoding algorithm for source localization in sensor networks
— In this paper, we propose a quantizer design algorithm that is optimized for source localization in sensor networks. For this application, the goal is to minimize the amount of...
Yoon Hak Kim, Antonio Ortega
MOBICOM
2004
ACM
16 years 1 days ago
SPAWN: a swarming protocol for vehicular ad-hoc wireless networks
Future vehicular networks are expected to deploy shortrange communication technology for inter-vehicle communication. In addition to vehicle-to-vehicle communication, users will b...
Shirshanka Das, Alok Nandan, Giovanni Pau
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