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FOSSACS
2012
Springer
14 years 2 months ago
Concurrent Games with Ordered Objectives
We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B¨uchi) objectives, and a preorder on these objectives (for insta...
Patricia Bouyer, Romain Brenguier, Nicolas Markey,...
ATMOS
2010
134views Optimization» more  ATMOS 2010»
15 years 5 months ago
Vertex Disjoint Paths for Dispatching in Railways
We study variants of the vertex disjoint paths problem in planar graphs where paths have to be selected from a given set of paths. We study the problem as a decision, maximization...
Holger Flier, Matús Mihalák, Anita S...
SPRINGSIM
2010
15 years 5 months ago
GTNA: a framework for the graph-theoretic network analysis
Concise and reliable graph-theoretic analysis of complex networks today is a cumbersome task, consisting essentially of the adaptation of intricate libraries for each specific pr...
Benjamin Schiller, Dirk Bradler, Immanuel Schweize...
IMCSIT
2010
15 years 4 months ago
Fast Construction of Broadcast Scheduling and Gossiping in Dynamic Ad Hoc Networks
This paper studies the minimum latency broadcast schedule (MLBS) problem in ad hoc networks represented by unit disk graphs. In our approach we use an algorithm, which does not nee...
Krzysztof Krzywdzinski
TCS
2010
15 years 5 months ago
Cops and Robbers from a distance
Cops and Robbers is a pursuit and evasion game played on graphs that has received much attention. We consider an extension of Cops and Robbers, distance k Cops and Robbers, where t...
Anthony Bonato, Ehsan Chiniforooshan, Pawel Pralat