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» The age of human computer interaction
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AGS
2009
Springer
16 years 1 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...
AIED
2009
Springer
16 years 1 months ago
An Evaluation of Sociocultural Data for Predicting Attitudinal Tendencies
Cultural profiling involves a complex interplay of multiple dimensions that are virtually impossible to wholly address. This paper explores several cultural (nationality and its as...
Emmanuel G. Blanchard, Marguerite Roy, Susanne P. ...
ISVC
2007
Springer
16 years 1 months ago
On Shape-Mediated Enrolment in Ear Biometrics
Ears are a new biometric with major advantage in that they appear to maintain their shape with increased age. Any automatic biometric system needs enrolment to extract the target a...
Banafshe Arbab-Zavar, Mark S. Nixon
CHI
2003
ACM
16 years 7 months ago
Are designers ready for ubiquitous computing?: a formative study
Ubiquitous computing is increasingly becoming reality, even for people outside of research. A group that will have to face the challenges of this new technology is product and ind...
Sara Ljungblad, Tobias Skog, Lalya Gaye
ISWC
1999
IEEE
15 years 11 months ago
Situated Computing: Bridging the Gap between Intention and Action
Situated computing represents a new class of computing applications that bridges the gap between people's intentions and the actions they can take to achieve those intentions...
Anatole Gershman, Joseph F. McCarthy, Andrew E. Fa...