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» The age of human computer interaction
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PG
2002
IEEE
15 years 11 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
CHI
1997
ACM
15 years 11 months ago
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
Recent work in computer input control has sought to maximize the use of the fingers in the operation of computer pointing devices. The main rationale is the hypothesis that the m...
Ravin Balakrishnan, I. Scott MacKenzie
HRI
2010
ACM
16 years 1 months ago
Using proxemics to evaluate human-robot interaction
—Recent feasibility studies involving children with autism spectrum disorders (ASD) interacting with socially assistive robots have shown that children can have both positive and...
David Feil-Seifer, Maja J. Mataric
CHI
2004
ACM
16 years 7 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
CHI
2006
ACM
16 years 7 months ago
The sensual evaluation instrument: developing an affective evaluation tool
In this paper we describe the development and initial testing of a tool for self-assessment of affect while interacting with computer systems: the Sensual Evaluation Instrument. W...
Jarmo Laaksolahti, Katherine Isbister, Kristina H&...