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» The age of human computer interaction
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HAPTICS
2002
IEEE
15 years 11 months ago
System Identification of the Human Hand Grasping a Haptic Knob
Accurate dynamic models of human hands grasping haptic devices can help to inform stability analyses, control algorithms, device design, and technology development efforts. The cu...
Christopher J. Hasser, Mark R. Cutkosky
CGI
2000
IEEE
15 years 11 months ago
Augmented Reality for Real and Virtual Humans
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
228
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NETWORKING
2011
14 years 9 months ago
STEPS - An Approach for Human Mobility Modeling
Abstract. In this paper we introduce Spatio-TEmporal Parametric Stepping (STEPS) - a simple parametric mobility model which can cover a ectrum of human mobility patterns. STEPS mak...
Anh Dung Nguyen, Patrick Sénac, Victor Rami...
ACMACE
2007
ACM
15 years 10 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
SCA
2007
15 years 9 months ago
A decision network framework for the behavioral animation of virtual humans
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
Qinxin Yu, Demetri Terzopoulos