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» The age of human computer interaction
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CHI
1994
ACM
15 years 11 months ago
Issues and experience in designing two-handed interaction
Considering that direct manipulation interfaces using a pointing device could be more efficient with the addition of a second pointing device, we are designing and implementing tw...
Stéphane Chatty
166
Voted
ISWC
2002
IEEE
15 years 11 months ago
Mediated Reality Using Computer Graphics Hardware for Computer Vision
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for compu...
James Fung, Felix Tang, Steve Mann
CHI
2006
ACM
16 years 7 months ago
Support for activity-based computing in a personal computing operating system
Research has shown that computers are notoriously bad at supporting the management of parallel activities and interruptions, and that mobility increases the severity and scope of ...
Jakob E. Bardram, Jonathan Bunde-Pedersen, Mads S&...
CHI
2004
ACM
16 years 7 months ago
Giveaway wireless sensors for large-group interaction
We have developed a small, handheld or wearable, wireless motion sensor that sends out a short RF pulse whenever it is jerked. The hardware is minimal, as it mainly includes only ...
Mark Feldmeier, Joseph A. Paradiso
ACMDIS
2000
ACM
15 years 11 months ago
Designing StoryRooms: Interactive Storytelling Spaces for Children
Houman Alborzi, Allison Druin, Jaime Montemayor, M...