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» The age of human computer interaction
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HUC
1999
Springer
15 years 11 months ago
Chameleon - Reconfigurability in Hand-Held Multimedia Computers
In this paper a reconfigurable systems-architecture in combination with a QoS driven operating system is introduced that can deal with the inherent dynamics of future mobile system...
Gerard J. M. Smit, Ties Bos, Paul J. M. Havinga, S...
HUC
1999
Springer
15 years 11 months ago
Design Probes for Handheld and Ubiquitous Computing
In developing electronic gadgets, meters and oscilloscopes are used to probe into their workings, so that engineers can understand how they are behaving and how they can be improve...
Harold W. Thimbleby
HCI
2009
15 years 4 months ago
Front Environment Recognition of Personal Vehicle Using the Image Sensor and Acceleration Sensors for Everyday Computing
In this research, we propose the method for detecting moving objects in front of the Segway by detecting running state for the Segway. Running state of the personal vehicle Segway ...
Takahiro Matsui, Takeshi Imanaka, Yasuyuki Kono
HERCMA
2001
126views Mathematics» more  HERCMA 2001»
15 years 8 months ago
Why computerized models to control virtual Humans?
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Daniel Thalmann
CHI
2003
ACM
16 years 2 days ago
Isometric pointer interfaces for wearable 3D visualization
3D visualizations will soon be important wearable computer applications. However, 3D interaction can be problematic, especially in a wearable computing environment. We evaluated f...
David M. Krum, Rob Melby, William Ribarsky, Larry ...