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» The age of human computer interaction
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HAPTICS
2010
IEEE
15 years 12 months ago
Optimization Criteria for Human Trajectory Formation in Dynamic Virtual Environments
Which criteria determine the formation of rest-to-rest arm movements when interacting with virtual mass-damper dynamics? A novel bilevel optimization approach is used to find the ...
Sebastian Albrecht, Carolina Passenberg, Marion So...
CHI
2010
ACM
15 years 8 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
CHIMIT
2008
ACM
15 years 8 months ago
Policy-based IT automation: the role of human judgment
Policy-based automation is emerging as a viable approach to IT systems management, codifying high-level business goals into executable specifications for governing IT operations. ...
Eser Kandogan, John H. Bailey, Paul P. Maglio, Ebe...
HCI
2009
15 years 4 months ago
Incorporating Cognitive Aspects in Digital Human Modeling
To build software which, at the press of a button, can tell you what cognition related hazards there are within an environment or a task, is probably well into the future if it is ...
Peter Thorvald, Dan Högberg, Keith Case
HCI
2011
14 years 10 months ago
Practical Aspects of Running Experiments with Human Participants
There can often be a gap between theory and its implications for practice in human-behavioral studies. This gap can be particularly significant outside psychology departments. Most...
Frank E. Ritter, Jong W. Kim, Jonathan H. Morgan, ...