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» The age of human computer interaction
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ISWC
2006
IEEE
16 years 23 days ago
Using the "HotWire" to Study Interruptions in Wearable Computing Primary Tasks
As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and ta...
Mikael Drugge, Hendrik Witt, Peter Parnes, Kå...
CHI
2009
ACM
16 years 7 months ago
Usability, playability, and long-term engagement in computer games
Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing an evaluation study that measu...
Alessandro Febretti, Franca Garzotto
CHI
2007
ACM
16 years 7 months ago
Disruption and recovery of computing tasks: field study, analysis, and directions
We report on a field study of the multitasking behavior of computer users focused on the suspension and resumption of tasks. Data was collected with a tool that logged users'...
Shamsi T. Iqbal, Eric Horvitz
CHI
1997
ACM
15 years 11 months ago
Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
An ecological-cognitive framework of analysis and a model-tracing architecture are presented and used in the analysis of data recorded from users browsing a large document collect...
Peter Pirolli
HCI
2009
15 years 4 months ago
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
Yazhou Huang, Marcelo Kallmann