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» The age of human computer interaction
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GECCO
2004
Springer
169views Optimization» more  GECCO 2004»
16 years 4 days ago
Genetic Programming Neural Networks as a Bioinformatics Tool for Human Genetics
The identification of genes that influence the risk of common, complex diseases primarily through interactions with other genes and environmental factors remains a statistical and ...
Marylyn D. Ritchie, Christopher S. Coffey, Jason H...
CHI
2007
ACM
15 years 8 months ago
The validity of a virtual human experience for interpersonal skills education
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the V...
Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scot...
CGI
2001
IEEE
15 years 10 months ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
VRCAI
2009
ACM
16 years 1 months ago
Modelling socially intelligent virtual humans
In this paper, we mention about various techniques in order to create ”socially intelligent virtual humans” which can interact with people using natural ways of communication....
Nadia Magnenat-Thalmann
SIGCOMM
2009
ACM
16 years 1 months ago
Beyond friendship graphs: a study of user interactions in Flickr
Most of the existing literature on empirical studies of Online Social Networks (OSNs) have focused on characterizing and modeling the structure of their inferred friendship graphs...
Masoud Valafar, Reza Rejaie, Walter Willinger