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» The age of human computer interaction
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CHI
2009
ACM
16 years 7 months ago
Investigating computer game immersion and the component real world dissociation
In this paper we describe research being conducted to investigate the experience of computer game immersion, in particular the component "real world dissociation". Keywo...
Charlene Jennett, Anna Louise Cox, Paul A. Cairns
HCI
2009
15 years 4 months ago
cfHMI: A Novel Contact-Free Human-Machine Interface
Abstract. In this paper we present our approach for a new contactfree Human-Machine Interface (cfHMI). This cfHMI is designed for controlling applications
Tobias Rehrl, Alexander Bannat, Jürgen Gast, ...
ACII
2007
Springer
16 years 28 days ago
Children's Emotional Interpretation of Synthetic Character Interactions
Using synthetic characters to support children’s personal, social and emotional education requires that the emotional response elicited from the children is that desired by educa...
Lynne E. Hall, Sarah Woods, Marc Hall, Dieter Wolk...
CSCW
2010
ACM
16 years 3 months ago
Warrants and deception in computer mediated communication
This article explores the operation of warrants, connections between online and real-world identities, on deceptive behavior in computer-mediated communication. A survey of 132 pa...
Darcy Warkentin, Michael Woodworth, Jeffrey T. Han...
HRI
2010
ACM
15 years 8 months ago
The hesitation of a robot: a delay in its motion increases learning efficiency and impresses humans as teachable
If robots learn new actions through human-robot interaction, it is important that the robots can utilize rewards as well as instructions to reduce humans' efforts. Additionall...
Kazuaki Tanaka, Motoyuki Ozeki, Natsuki Oka